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The Dead Men of Dunharrow (also referred as the Shadow Host, the Grey Host, the oathbreakers, or simply the Dead) are fictional characters in J. R. R. Tolkien's Middle-earthlegendarium. They appear in The Lord of the Rings as Men of the White Mountains (Ered Nimrais), who were cursed to remain in Middle-earth by Isildur after they abandoned their oath to aid him in the War of the Last Alliance. They were formerly known as the Men of the Mountains, and they were related to the Dunlendings.
- 1Appearances
Appearances[edit]
Literature[edit]
At the end of the Second Age, their king, known as the King of the Mountains, pledged allegiance to Isildur at the Stone of Erech. However, these Men later refused to aid Isildur in his war against Sauron; they came to the aid of neither side, but instead hid in the mountains. They had previously worshipped the Dark Lord during the Dark Years. As punishment, Isildur cursed them, saying that they would not have peace or rest till they fulfilled their oath upon his command or that of his heirs.
Their spirits haunted the caverns beneath the Dwimorberg, the Haunted Mountain, and the valley of Harrowdale that lay in its shadow. They were said to appear in Harrowdale only in times of trouble or death, and they haunted the Stone of Erech on the other side of the mountains as well.
Malbeth the Seer prophesied that a day would come when need and haste would drive one of Isildur's heirs to take the Paths of the Dead and that the Dead would answer to the call of his horn. Thousands of years later, in the final years of the Third Age, that prophecy was fulfilled. In the War of the Ring, Aragorn, Isildur's heir and direct descendant, called upon the Dead, summoning them to the stone of Erech, and commanded them to fulfil their oath and be free. On this occasion, he first displays the royal banner of Gondor, made by Arwen and delivered to him by Halbarad and the Grey Company.
They followed him through Gondor's lands and fiefs south of the Mountains, and at the port of Pelargir they drove away the Corsairs of Umbar, allies of Sauron. Their oath fulfilled, Aragorn granted them their freedom, and they vanished at last from the world. After this, Aragorn gathered the warriors of the region to him. They sailed to Minas Tirith on the Corsairs' own ships, and turned the tide at the Battle of the Pelennor Fields.
The Men of the Shadow Host appeared to be grey shades; some still rode ghostly horses, but all moved at the same speed. They bore swords and spears and banners, and answered a horn-call with their own horns. However, they did not need weapons (it is left vague whether they and their weapons are 'material' at all), for their primary weapon was fear.
In the battle with the Corsairs, as recounted by Legolas and Gimli to Merry and Pippin, the Corsairs abandoned their ships in terror, which Aragorn then commandeered. Those who did not flee drowned in the sea. In fact, they terrified Mordor's and Gondor's soldiers alike (as they passed through the land, people hid in terror, and they even disrupted a local battle).
Adaptations[edit]
The Army of the Dead in Peter Jackson's The Lord of the Rings: The Return of the King.
In the 1980animated version of The Return of the King, the Dead Men of Dunharrow are omitted, and Aragorn arrives at Minas Tirith accompanied instead by the warriors of southern Gondor, riding the Corsairs' ships.
In Peter Jackson's live-action adaptation, The Lord of the Rings: The Return of the King, the Dead Men are only referred to as the 'Army of the Dead'. Aragorn proves his authority to them with Andúril, and only Legolas and Gimli are with him; his fellow Rangers of the North do not appear. Erech is also not featured.
In the latter film, the Dead are depicted as green and glowing, and dwell in a Petra-like spectral, similarly coloured underground city, to which Aragorn and company visit. In the book, Aragorn summons them above ground to the Stone, and they serve him willingly, almost eagerly; the film has them at the verge of attacking the trio when Aragorn parries the king's blade with the royal sword Andúril, proving his authority.
Their king also recites the following verses, possibly forming a stanza from a type of roundel poem:
The way is shut.
It was made by those who are Dead.
And the Dead keep it.
The way is shut.
It was made by those who are Dead.
And the Dead keep it.
The way is shut.
In the book these verses were recited many years before by a mysterious old man found by the Rohirrim shortly before he dies, shortly after Meduseld is built.[1] The film omits the second-to-the-last line of the verses:
Until the time comes.
Rather than terrifying their foes (and mostly everyone else), the Dead appear to suck the life out of them.
The battle with the Corsairs occurs off-screen in the theatrical cut, but is glimpsed in the extended cut. The Army of the Dead also accompany Aragorn to Minas Tirith to destroy Sauron's entire army on the Pelennor Fields. They kill every foe in sight—Orc, Man, and Oliphaunt alike—and move into the occupied area of the city, rescuing the defenders.
Only after a scene of silent vacillation, where Gimli even suggests that they keep them, does Aragorn declare their curse lifted. They then disintegrate and are blown away by the wind..
According to a magazine article, Peter Jackson hated the Dead Men; he thought it was too unbelievable. He kept it in the script because he did not wish to disappoint diehard fans of the books. Nevertheless, he expanded their use as a deus ex machina, and CNN.com criticized his use of the Dead Men as such.[2]
Other media[edit]
The Dead Men of Dunharrow appear in various games:
In Iron Crown Enterprises' Middle-earth Role Playing Game, the King of the Dead is called Morthec Gruan, but this name is non-canonical.
The Dead are also featured in video and computer games based on the Jackson films, namely the real-time strategy games The Lord of the Rings: The Battle for Middle-earth and its sequel The Lord of the Rings: The Battle for Middle-earth II, and the action platformer adaptation of The Return of the King. In the latter, the player actually has to fight them and their King, who is a boss with his own level, before they will fight for Gondor. In The Lord of the Rings: The Third Age, when the player is allowed to play as Aragorn on the Pelennor Fields, an option is to summon Army of the Dead.
They are also part of Games Workshop's The Lord of the Rings Strategy Battle Game.
In the massively multiplayer online role-playing game, The Lord of the Rings Online -- Update 14 (released on 14 July 2014) takes you through the Paths of the Dead mere hours behind Aragorn and the Grey Company's passage, to the Stone of Erech, and then on through Western Gondor en route to the Battle of Pelargir.
An undetermined number of the cursed Men of the Mountains have decided not to follow Aragorn and become known as 'The Ruthless Dead.' It is these hostile spirits that the player must defend against on the journey throughout western and central Gondor.
See also[edit]
Notes and references[edit]
- ^Tolkien, J. R. R. (1955), The Return of the King, The Lord of the Rings, Boston: Houghton Mifflin (published 1987), 'The Muster of Rohan', ISBN0-395-08256-0
- ^'This spectacular whirlwind of CGI, distorted sound and awesome scale [Battle of the Pelennor Fields] stunned audiences, and was rightly hailed as a movie milestone. Then it all goes horribly wrong. ..the staunch resistance of the Men of Gondor and the Rohirrim's endeavors on the battlefield are all rendered utterly pointless when the Army of the Dead swoop in at the end. Couldn't they have turned up a bit earlier? An oversimplified cop out.' - CNN.com, The Screening Room. 'The best -- and worst -- movie battle scenes.'Archived April 8, 2007, at the Wayback Machine Last retrieved November 20, 2007.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dead_Men_of_Dunharrow&oldid=919952862'
Build Guide
About the build:
Bop Doesn't Stop Army Of Dead Dmg Download
- Smooth and easy to play real summoner build.
- incredible strong for high level group/solo speedgrifts and also very good for solo pushing
- permanent 10 powerful singularity mages
- Massive essence generation (bone spikes-> reilenas shadowhook + globes->
- No bonearmor and curses because its a pain to cast them with mage on autocast and you dont need them.
- Pets will block all incoming dmg, if you dont skip monster.
reapers + corpes->devour) results in extremly strong singularity
mages.
Gameplay:
- singularity mage on autocast (numlock trick! remember: numlock trick only casts, while you dont hold/hit a button)
- Devour on autocast (numlock trick!). Get used to cast in manually because most
- Left klick to stun+generate essence. Try to hit as much monster as possible because
- Use command skeletons to proc Jess 400% bonus. You need to activate it once
- If you have 10 mages, dont leftKLICK, hold leftklick to break autocast on mage and regen to full essence for more powerfull
- Dont skip monsters for density, its called facerool for a reason. Just stand behind and let your mages tear
- Hit land of the dead + simulacrum if there is high density/elitepack(s) or
- The time from the buff on devour [satiated] stacks, so its a permanent 50% life bonus (but is additive with other life%).
- Zei's counts distance from player to monsters (not pet to monsters)
of the time you will hold a button to reg essence.
thanks to Reilenas Shadowhhok you gain more essence per enemy hit.
and it will keep going until there are no enemys left on the screen.
Pay attantion to the voice of the charge. Hold a button to walk or bone
spike to gather enougn essence for initial cast. Use it also to fokus
fire / freeze dangerous targets like ghost or jumpers.
mages (read singularity rune, more essence spent means more dmg per
mage).
through everything. Again: KILL ALL THE MONSTERS or you will die.
danger (massive dmg increase and crazy health regen). This is pure
Armageddon and your mages will nearly oneshot Yellows at 90++. Hold the
mouse and spam devour manually, to generate globes/essence and get full
600+ essence mages.
Autocast / Numlocktrick:
- how to numlock by quin69: https://www.youtube.com/watch?v=JaAI8s8rft4&t=
- if numlocking 2 spells doenst work for you, try mage on button 2 and devour on button 4
- if this doesnt work also, put mage on autocast and hit devour manually (or use aura)
- you can break autocast by press enter (chatmode) if you need to rez/identify/townportal
- you can break autocast by holding a key (hold leftklick till essence is full)
- while hitting land of the dead+simulacrum: hold mousklick to walk, spam devour manually (because holding breaks autocast), gather
globes and stop holding mousklick to summon powerful mages.
Haunted Visions + CoE
This is the folder on your computer that stores all of your apps. Make dmg. You can find this folder by following.
- Haunted Visions + CoE instead of endless walk seems to be a solid / equal choice. Especially in season take whatever is better rolled.
- The approach can also a little bit different here. Get some more CDR and
use Simu always when ready, your goal is to get high simu uptime to
clear also trash faster. Safe LotD for elitepacks.
![Army Army](/uploads/1/3/3/2/133275473/750422791.jpg)
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About facerolling, fishing and pushing
- People who say its a fishy, glassy setup are just bad at this game and dont understand how the builds works. When you are pushing to your personal grift limit, no build is actually 'facerolling' because if you could facerolling this griftlevel, this wouldnet be your limit.
- Its also not more fishy than other builds, most builds need one of the open
- The term 'facerolling' is also referring to the originally idea of the build, to create an easy to play
- Just 5-10 griftlevels below your max, it will facerolling everything because mage tear trough everything the moment it
maps with high density but without ranged mobs (+good pylons).
Corpselance need many yellows. For my build any map oder mobs can work,
ranged mobs are really no problem, only those jumpers can be difficult,
if there are too much of them.
but strong mage build without getting cancer from spamming the mage
button. Gameplay is very smooth, just use leftklick, sometimes command
skeletons and a little bit devour, nuke elitepacks with simu+lotd. Stay
behind. Eazy.
appears on the screen. It also clears whole t13 maps at an insane
speeed while you just run and loot.
Army Of Darkness
For T13 rifts:
Army Of Dead Game
- switch compass rose to avarice band (or cube it and wear the other 2 rings)
- goldwrap belt
- boon of the hoarder
- Fueled by death passive is bugged, so avoid it. Take this when its fixed (from finale service or overwhelming essence)
- If your gear is really good and dmg is over the top, also change Jesseths
to Reilenas Shadowhook, cube in-geom (and nemesis) and change command
skeletons to bloodrush
Groupplay:
Bruce Campbell
Bop Doesn't Stop Army Of Dead Dmg Free
- works very well in groups (2p / 3p / 4p) with a sup monk or another rathma necro
- try using esoteric, not zeis
- the dmg output is crazy and it kills trash and packs and RGs, so every setup can work.
- best speedsetups:
- 2p: rathma faceroll or supmonk + rathma faceroll
- 3p: rathma faceroll or supmonk + rathma faceroll + rathma faceroll
- 4p: rathma faceroll or supmonk + rathma faceroll + rathma faceroll + rathma faceroll
- but not the best for super speed grifts (2-3min) because it has low mobility
- it can easily do 100+ @ ~1200paragon in 2p/3p/4p