CombatLogReader (CLR) is a parser which has been created and is constantly maintained for Star Trek Online by [email protected] who created this for free in his own time.
RFMSpec 12/14 page 2 of 4 LED Wattage and Lumen Values LED = Philips Lumileds LUXEON T, CRI = 70, CCT = 4000K (+/- 350K) System (LED + driver) rated life = 100,000 hrs 11 LED Module Typical. 3.5e dmg pdf. Sep 04, 2019 This video is unavailable. Watch Queue Queue. Watch Queue Queue. CombatLogReader (CLR) is a parser which has been created and is constantly maintained for Star Trek Online by email protected who created this for free in his own time. Java Version: click. Visit our Shop Cougar Products store online and browse through the latest Shop Cougar Products Computers, Audio, Home Electronics & more. This article is about damage in Space combat. For damage in Ground combat, see Damage type (ground). There are three major damage categories in Star Trek Online:. https://snapyellow684.weebly.com/blog/convert-dmg-to-zip. Energy damage is the set of the 6 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types.; Kinetic damage is dealt by deployed or self-propelled explosive devices, and also.
Java Version: >>click<< https://snapyellow684.weebly.com/blog/fl-studio-12-mac-download-free.
or use the:
Non Java .exe version: https://www.dropbox.com/sh/2oidf5y7cu5yjf4/AAAa0fF9eDxH2ml575ikVtZUa?dl=0
DPS-League can be found in the CLR. A web version from the league table is available from our good friend Danfai here: http://sto-dps.danfai.de/
Feel free to take a look into our FAQ about the CombatLogReader and you should disable rotating log files. Mac internet cleaner.
Download the WDC:
*** You’ll have to download it, otherwise it won’t work. ***Sto Cat2 Damage
![Sto Sto](/uploads/1/3/3/2/133275473/420317453.jpg)
Description
This small Excel spreadsheet
– helps you to find the best weapon modifiers for your current build in PvE and PvP
– let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs.
– gives you insights into the game’s calculation methods
– helps you to find the best weapon modifiers for your current build in PvE and PvP
– let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs.
– gives you insights into the game’s calculation methods
How to use
1. Enter your current configuration
Use the light-colored cells in row 5 and 7 and columns E, F, G to enter your current weapon, energy levels, traits, bridgeofficers, consoles and set bonusses.
Most cells have a drop down list or a short description.
Compare the values in row 106Â (Total Damage) with your actual numbers in space (i.e. ESD).
Hints and warnings:
– If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875.
– boosts from DOFF missions aren’t fully implemented yet.
– bridge officer and captain skills are still work in progress
– If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875.
– boosts from DOFF missions aren’t fully implemented yet.
– bridge officer and captain skills are still work in progress
2. Copy the configuration with the “Copy Reference” button.
Your current DPS values (N165-Nxxx) will be copied into column P.
If you change your setup, the difference in percent will be calculated in column Q.
3. Advanced calculations
This spreadsheet calculates the effects of critical hits and accuracy overflow. You may modify the target’s defence in G113 to match the values seen in PvP (80-180%). Or just turn off the overflow method in H114 (set to 2).
[Pen] is handled as a total damage bonus with 5 as a default. This may be correct for unshielded targets but is obviously too high vs. shielded ones. Anyway, [Pen] adds a debuff to the target making it fairly desirably, even if the raw damage of the weapon might be lower in comparison to a similar one with an additional [CrtD] mod. When teamed up with some debuffers (i.e. Recluses), [Pen] is less effective due to the damage resistance formula.
You may also add several damage buffs from bridge officer or captain’s abilities. Use the Toggle Skill choice to activate it (Row 156).
4. Compare the results
Rows 165-xxx list almost all different combinations for weapons of the same Mk level you set in cell G8. I did not include [Pen] for very or ultra rare weapons, but if there is a certain interest for them I’ll update the list. I did not include any other crafting mod (the effects of [Over] or [Rapid] are too complicated to calculate).
Cat 2 Cable
Anyway, the results are colored red if the weapon deals less and green if it deals more damage than the current one selected in row 7. There’s also a rank (column O)and the difference vs. the current weapon (column S). Columns P and Q show the the copied values and the actual difference vs. that value.
The sheet in the tab Compare sorts the different weapons by DPS.
Sto Cat 2 Dmg 1
Miscellaneous
Cat 2 Hurricane
Please check the Infos tab for further information like release notes and how to get in contact to report bugs etc. I really appreciate any help to improve the WDC.
Disclaimer
– The Weapon Damage Calculator is (and probably will always be) work in progress.
– Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering.
– I don’t own all consoles and sets so some values are taken from STOWIKI or ingame tooltips.
– Please remember that any DPS value calculated by this tool is a theoretical (raw) value. Every shot fired is actually modified by the distance to the target, resists, debuffs and buffs. Equipment also has some “soft” features, i.e. an Ancient Obelisk core will add more raw DPS than a spire core. But the spire core will reduce energy drain and thus improve your ship’s performance.
– there may be some copy/paste errors
– The Weapon Damage Calculator is (and probably will always be) work in progress.
– Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering.
– I don’t own all consoles and sets so some values are taken from STOWIKI or ingame tooltips.
– Please remember that any DPS value calculated by this tool is a theoretical (raw) value. Every shot fired is actually modified by the distance to the target, resists, debuffs and buffs. Equipment also has some “soft” features, i.e. an Ancient Obelisk core will add more raw DPS than a spire core. But the spire core will reduce energy drain and thus improve your ship’s performance.
– there may be some copy/paste errors
Have fun!
Updates:
2.52e 2017-05-29Â Special weapons from missions and reputation will be automatically selected. Still work in progress. Attack Pattern Alpha’s CrtH&CrtD are now adjusted by the uptime.
2.53e 2017-06-07 CrtD and CrtH from skillpoints
2.54e 2017-07-14 Synergistic Retrofitting 2-Part set added
2.55e 2017-07-21 More sets and consoles
2.56e 2017-08-01 Minor edits
2.52e 2017-05-29Â Special weapons from missions and reputation will be automatically selected. Still work in progress. Attack Pattern Alpha’s CrtH&CrtD are now adjusted by the uptime.
2.53e 2017-06-07 CrtD and CrtH from skillpoints
2.54e 2017-07-14 Synergistic Retrofitting 2-Part set added
2.55e 2017-07-21 More sets and consoles
2.56e 2017-08-01 Minor edits